LAKSHYA / PROJECTS

Read at your own pace.

Six project overviews and the story behind this portfolio. Each complete case study opens in Portfolio in a new tab. No game controls required.

Healthcare UX · Tested prototype

ConnectAid

Collaborative UX project and tested prototype

Booking an appointment is only part of getting care. ConnectAid brings consultations, medicines, lab tests and health records into one app prototype, so people can arrange care for themselves or family members and return to the information afterwards.

My role: I co-designed the app, built its core Figma design system and coordinated remote usability testing.

Duration: 8 weeks · Five-person team

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Keep the patient in view

The booking review brings the doctor, appointment, patient and fee together before confirmation. A dedicated Records section keeps prescriptions and reports within reach. Shared components helped our team keep these connected flows consistent.

Follow where people actually look

Six remote sessions across 11 tasks revealed overlooked navigation, difficult date entry and hard-to-find services. Nine findings led to six prototype refinements. The case follows those observations into specific changes to search, navigation and the cart.

Physical–digital learning · Working prototype

Giggles

Physical–digital learning prototype

What happens before a child gets the answer right? Giggles explores that question through a learning game for autistic children. A physical board, answer cards and shape buttons connect to questions on a phone, with another try, a hint and an answer reveal.

My role: I built the electronics, game logic and working prototype. Teammates designed the screens; I helped review and direct them.

Duration: 6-week course project · Later field testing

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Make the answer something to do

Players move around the board, tap a card or press a physical shape. I connected these inputs to the phone’s questions and feedback through an ESP32 and RFID reader, turning the proposed play loop into a working system.

From the workbench to shared play

Teacher-supported sessions with four participants revealed where instructions, shared-screen visibility and turn-taking needed attention. Giggles also received Best Project at Meraki. The case shows the build, the classroom observations and the changes they prompted us to propose.

Design system · Playable exploration

Pixel Mania

Design system and playable exploration

One click changes a square’s colour. Repeat it, and a blank grid can become a picture, a name or a game someone invents. Pixel Mania explores how a small interaction can support open-ended play without a score, timer or assigned drawing.

My role: I designed the concept, visual system, artwork, screens, motion and Figma prototype, then directed and reviewed the browser exploration.

Duration: 4 weeks

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Build a world from one component

The square carries the drawing rule and the visual language. Its five-colour cycle extends into controls, interface states and motion. A five-screen Figma flow and browser board let the same system work as both a design language and an activity.

Let visitors change the brief

At an iPad exhibition, visitors made patterns, lettering and their own games. That freedom also exposed a tension: repeated clicking makes a large drawing slow. The case explores that trade-off and includes the playable board.

Ergonomics research · Physical redesign prototype

Redesign 20 cc Syringe

Collaborative ergonomics research and redesign concept

A syringe asks one hand to hold the barrel, reach the plunger and read the dose. Our redesign examined each point of contact, using practitioner research and hand dimensions to develop a physical prototype with revised grip, thumb support and markings.

My role: I developed the selected concept. My teammate and I shared the research, Maya modelling and 3D-printed prototype work.

Duration: 4 weeks · Two-person team

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Trace the shape back to the hand

Butterfly finger flanges provide contact at several angles. A concave thumb rest and transparent barrel ridges explore a more secure hold while keeping the fluid visible. We compared component-level and whole-object concepts before selecting the form to build.

A better grip is only part of the problem

Nurses tried the prototype and rated its feel. Grip impressions improved, but perceived effort stayed unchanged and dosage-accuracy ratings fell. Those mixed findings made the next design questions clearer. The case connects the sketches, dimensions and pilot feedback.

HMI research · Desktop comparison prototype

Workplace Mode

Academic HMI study and ongoing interaction refinement

A driver described switching between music and navigation, then checking again when a song change lagged. Workplace Mode turns those accounts into an interaction question: how can the screen explain a delayed response while keeping the route in view?

My role: I handled the questionnaire, recruitment, interviews, analysis, concept and prototype. The academic study has four co-authors.

Duration: Academic study · November 2026 continuation

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Start with the driver’s workaround

The academic study gathered 34 survey responses from private and commercial drivers. I revisited their accounts of searching for controls and uncertain feedback, then narrowed the broader work-interface concept to one music-and-navigation task.

Separate a request from a result

Two desktop approaches explore how to show a pending song change: clear status feedback, or an explicit record of the requested action. The case traces the decision and lets you try the comparison, ready for the next round of driver evaluation.

Service design · Research and concept exploration

Jan Aushadhi

Academic service-design research and concept exploration

A lower price matters only if people can get the medicine they need. Our Jan Aushadhi study followed patients, caregivers and pharmacy teams through prescription questions, uncertain stock and repeat visits, then explored services that could connect those gaps.

My role: I helped guide research and concept discussions. Our four-person team shared the fieldwork, synthesis and concept development.

Duration: 2025 team project · November 2026 interface explorations

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Look beyond the counter

Field visits, interviews and questionnaires connected the purchase experience to information, availability and trust. Journey and ecosystem maps helped us consider patients, caregivers and pharmacy staff together, rather than treating medicine access as a single transaction.

Compare three routes to access

We developed a health card and app, a dispensing kiosk and RFID packaging, then took the card/app further. The case shows that choice and later interactive walkthroughs, including a separate kiosk exploration of stock checks, collection and getting help.

Self-initiated project · In progress

How this portfolio was made

A personal garden, built one layer at a time.

The decisions behind the bicycle garden: personal memories, two ways to explore, a winding route and readable work.

My role: Portfolio concept, creative direction and design decisions by Lakshya; AI-assisted implementation and testing.

Begin with something personal

Lakshya wanted the play mode to reflect the person behind the work. Pokémon was a favourite childhood series; Toy Story was a favourite film, and Woody a character he especially liked. Cycling, singing, meeting people and photographing clouds give the garden its subjects.

Pokémon GO kept that childhood wish alive, and Lakshya still plays. His own collection screenshots, cloud photographs, singing recordings and Garba photographs now give those interests a place in the garden.

Make room for exploration and reading

Early ideas put too many destinations in one view. Lakshya’s feedback pushed the design toward a following camera, a winding route, larger rider proportions and breathing space between landmarks.

The portfolio has two modes. Desktop visitors can explore the garden; the normal portfolio provides a direct reading route. Project stops contain concise overviews. Full case studies open the corresponding Normal portfolio page in a new tab, leaving the garden available to return to. For the best garden experience, use a computer or laptop.

Evidence: The original winding route, one expandable Works gallery, an independent project room, readable HTML overviews and the normal-mode switch are the working artifacts of this decision.

Refine what the visitor actually feels

Movement was developed in layers: the map, bicycle proportions, bridge clearance, riding feedback, pedalling, foot-down stops and head glances. Mouse-click riding needed its own turn-speed correction after keyboard improvements did not solve the reported problem.

Wayfinding follows actual destinations. The first stop introduces Lakshya. Works follows, then Hobbies, Professor Oak’s lab and Cloud Lookout. Destinations change places within the original pockets; the road geometry stays intact. Visitors can also open any destination directly.

Spend detail where it matters

The scene reuses geometry, materials and model resources, loads optional inhabitants near the visitor and reduces distant animation work. Adaptive rendering limits pixel and shadow cost. Reading panels pause the ordinary world updates.

The collection uses the existing garden and a controlled camera view. Personal stories remain readable HTML, while supplied media can load on demand. A larger collection does not require every entry to become an animated 3D model.

Evidence: A recorded local riding sample had a 17.0 ms p95 frame interval and a 66.6 ms maximum at 873 × 884, DPR 1, full graphics. That is a baseline observation, not a benchmark for every device or the finished collection.

Keep the authorship visible

Lakshya directs the portfolio and reviews the design. He works with ChatGPT on implementation and code checks. Bruno Simon’s portfolio informed exploration through movement; the bicycle and personal interests shaped this world. Three.js renders the world; imported character, bridge and nature models retain their individual creator and licence records.

The portfolio is still being developed. The remaining work includes real media, supplied external case-study links and further navigation/performance review.